Michigan State University

Please join us for inaugural AR/VR Symposium!

Wednesday, October 10, 2018

9 am - 5 pm

MSU Main Library, Green Room, 4 West


This exciting event will bring scholars, educators, and technologists together in an effort to engage, educate, collaborate, and inform future innovations at MSU. Colleagues from across campus will share their work and experience related to AR/VR in an effort to understand how colleagues are using AR/VR campus wide, and look toward collaborations for future application within the context of their own work. Attendees will have the opportunity to immerse themselves in the AR/VR arena, talk with vendors representing a cross-section of AR/VR products, and gain "hands-on" opportunities to critically examine various methodologies and associated applications at MSU. This event is held the day before MSU's Meaningful Play 2018 Conference, and so it offers a unique opportunity for conference goers and MSU  community members to partake in exciting educational conversations. To find out more and to register for Meaningful Play, please visit meaningfulplay.msu.edu.

We will also feature a keynote from speaker Noah Falstein. Noah has been a video game developer since 1980, and was one of the first 10 employees at LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive.  He recently served for four years as Google’s Chief Game Designer, working closely with their AR and VR projects, before leaving the company to pursue health games opportunities.

As a freelance game designer and producer, Noah has moved from earlier work on entertainment titles to focus primarily on health-related projects using games or game technology.  Notable peer-reviewed projects he has contributed to include ReMission from Hopelab (helping teen cancer patients stay on their chemotherapy) and Neuroracer from Dr. Adam Gazzaley’s UCSF lab, researching attention training.

He was the first elected chairman of the International Game Developers Association, has published over 100 articles and book chapters, and currently is an Executive Advisor to Akili Interactive Labs (FDA-approved ADHD treatment), and a consultant to Mindmaze (Stroke recovery and other neurogaming applications).  He has also spoken at over 200 conferences and universities around the world.


(please note, this schedule is a draft and will be finalized closer to event date)

9:00 -  9:30 am: Registration

9:30 -  9:35 am: Welcome from Joe Salem, University Librarian

9:35 - 9:40 am: Welcome from Mary Kay Smith, Director of the Learning and Assessment Center 

9:40 - 10:00 am: Introduction to AR/VR, Jeremy Bond, Media and Information

10:00 am - 12:00 pm: Talks from MSU AR/VR Community Users 

10:00 -10:15 am: Max Evjen, MSU Museum

10:15-10:30 am: Scott Schopieray, Larissa Babak, College of Arts and Letters, and Stephen Thomas, College of  Natural Science 

10:30-10:45 am: Emily Dolson, College of Engineering

10:45-11:00 am: Jeffrey Searl, Andrew Dennis, and Peter Lapine, College of Communication Arts and Sciences

11:00 - 11:10 am: Break

11:15-11:30 am: Linda Nubani, School of Planning, Design, and Construction

11:30-11:45 am Kristy Kellom, School of Planning, Design, and Construction 

11:45-12:00 am: Brian Winn, College of Communication Arts and Sciences

12:00-12:15  pm: Mary Kay Smith, Learning and Assessment Center

12:15 - 1:15 pm: Lunch (Green Room, 4 West)

1:30 - 3:30 pm: Vendor Presentations (Digital Scholarship Lab, 2 West)  Map of ARVR Vendors in the DSL (subject to change)

Apple AR Kit


Oxford Medical Simulation

Great Lakes Reality Labs

Unity 3D Automotive Solutions




MSU 360 



4:00 - 5:00 pm: Keynote Speaker: Noah Falstein

Title:  The Surprising Synergy of Medicine, Games, and VR

Game-related treatments have been cleared by the FDA for treatments of addiction, stroke recovery, and physical therapy.  In early 2019, for the first time, a full-on video game may well be given de novo clearance by the FDA to be prescribed by doctors to treat children with ADHD, with current testing showing similar effectiveness to pharmaceuticals.

This lecture will review other recent ventures using Virtual Reality to treat a variety of issues including phobias, PTSD, and acute and chronic pain.  VR and games are also being used with great success to train caregivers and physicians.  Also covered will be a wide range of business, technical, creative, and scientific challenges involved in creating and testing software of this type, and other opportunities for games as medicine that are opening in the near future.

5:00 pm: Networking Event (Beggars Banquet)


A collaboration between:

MSU Libraries

Learning and Assessment Center

The Hub


College of Arts and Letters

College of Communication Arts and Sciences