Inclusive Gaming at MSU Libraries
Gaming has become more inclusive thanks to accessibility advancements in controllers, consoles, and games. Gamers have spent the last decade advocating for the removal of barriers and the inclusion of color-blind modes, audio descriptions, subtitles, and support for adaptive controllers in video games. The MSU Libraries’ Digital Multimedia Center (DMC) on the 4th floor West is home to several gaming titles; they can be checked out or used in one of the two video game labs that can be reserved. These labs feature several game consoles with adaptive controllers that can be used with the consoles. The video game labs are open to the public and can be used to experience the various adaptive controllers and accessibility features in video games.
Featured Items
Title
Adaptive Gaming Controller
Description
Enables gamers of all abilities to customize and rig their controller layout to suit their unique needs
Audio Description
- Audio file
Title
Author(s)
- Marl, Katie
Call Number
LC4026 .M37 1999
Description
The book includes a good selection of games chosen for diverse groups of people with disabilities. The games mentioned in this book can also be used to improve disability awareness.
Audio Description
- Audio file
Title
Description
This book is a snapshot of advances in ergonomics research, methods applied to advance the research, and the evolution of products, systems, and services. It includes case studies, theoretical contributions, and technical inventions focusing on better understanding human-machine interaction.
Audio Description
- Audio file
Title
Description
This book presents alternative solutions and creative approaches that challenge traditional mechanisms. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications; accessibility; digital-ethics and more.
Audio Description
- Audio file
Title
Description
This book gathers academic information and data from the many existing research projects, practices, and trainings across the world; it has a telescopic approach, from two introductory chapters where accessibility in general is contextualized as a human right and the basic concepts of disability and impairment are explored.
Audio Description
- Audio file
Title
Description
The Last of Us Part II, a video game developed by Naughty Dog Studios made significant leaps in adding accessible features in video games. This game includes Vision Accessibility Presets, Hearing Accessibility Presets, and Motor Accessibility Presets to accommodate the needs of diverse groups of players
Audio Description
- Audio file